NPC FACTION · #34 · MERFO

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Demersae to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Demersae → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Demersae → target faction · outgoing defaults
Target factionDefault standing
Kingdom of LarnID: 17
ParlanID: 40

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Akualis (610, -922)#119

Built upon a rocky mound on a low plain by the coast of Larn, the buildings of Akualis cling to the rock like barnacles. This is the Faction Hub of the Merfolk, but those who have visited, return, saying that they saw no Merfolk there, merely their quiet and evasive servants.

Trade description

To the east and north, green hillsides slope up to the fields of Larn, but to the south and east of Akualis stand blue cliffs, thirty paces tall – not cliffs of stone, but of water. For the city of Akualis lies below sea level, the waves held back by uncertain forces. If ever Akualis were threatened, rumours tell, the waves would crash in to drown the city and those who would threaten it. The Elves who dwell here, with their pale blue skin and dark green eyes, seem unconcerned: if the city is drowned, they say, the Demersae will protect their own. Of the Merfolk themselves, there is no sign.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.