Calculate battles with NPC units
Search normal NPC troops by report or unit name, mix them with player forces, populate unique scout-report matches and retain NPC source IDs in browser-local force templates.
Explore featureFollow what’s changed in Quartermaster and what’s coming next.
Newest first. Dates reflect recorded releases or development milestones. V1 entries describe the earlier application; they do not imply those features are available in V2.
Search normal NPC troops by report or unit name, mix them with player forces, populate unique scout-report matches and retain NPC source IDs in browser-local force templates.
Explore featureExplore 558 NPC and faction unit records with report names, families, troop types, attack, four defenses, experience, speed, capacity and original Illyriad unit IDs.
Explore featureSave attacking or defending force templates in this browser, including commanders and bonuses. Paste known troop rows from a list or scout report to replace a force without sending the original report text.
Explore featureCompare current and working city layouts using building levels, resource plots, sovereignty, spells, discoveries and prestige. Save cities in this browser and export backups. Experimental estimates include a full breakdown.
Explore featureEnter attacking and defending troops, terrain, walls and optional commanders. Estimate troop casualties and inspect each calculation. Terrain reference includes the official April 2026 plains changes.
Explore featureFilter the map's terrain layer, inspect reference IDs in map details and data tables, and copy download links and checksums with readable file sizes.
Explore featureDownload nine whole-world public datasets as compressed CSV, with record counts, import dates, field lists and checksums.
Explore featureBrowse dated product updates and explore pending work grouped by capability.
View roadmapTerrain, region, player and alliance references show readable names. Expand a value to inspect its recorded ID, or enable Show technical values in Settings. Names are identified as current-snapshot labels.
Explore featureBuilding times now use the same labeled minute values on screen, in numeric filters and sorting, and in CSV downloads. Short durations retain decimal precision.
Explore featureExplore factions, their hubs, default race relationships and faction-to-faction standings. These defaults are kept distinct from unavailable player-specific or alliance-specific standings.
Explore featureAlliance profiles show diplomatic relationships, with additions, removals and type changes in the Dashboard and alliance history. Retained snapshots recovered 53 observed changes; gaps in coverage remain explicit.
Explore featureFaction defaults gained a centered standing scale. Alliance relationships moved higher on profiles with relationship-type icons; a follow-up fixed icon alignment and refreshed cached styling.
Explore featureJurgor, The Long White, Strendur and Chulbran now resolve by name in map and alliance views, preserving existing town and terrain observations.
Explore featureSee world totals, recent town changes, population movers and snapshot freshness, with shortcuts into map and planning tools.
Explore featureExplore reconstructed population and town-count history, event markers, current town locations and a sorted town breakdown.
Explore featureFind players and alliances, then explore alliance totals, regional presence, race composition, rosters, towns and recorded activity.
Explore featureApplication updates now pass automated checks and readiness verification, with guarded rollback and preservation of collected world history.
The refreshed application became the main public site. Existing world-data collection and backups continued, with verified snapshots supplying the public views.
Explore featureExplore terrain and towns, jump to coordinates, inspect tiles and search by town, player or alliance. Region, alliance, population and capital filters help narrow the view.
Explore featureBrowse a bounded map-area table with sorting, filters and CSV export. A separate history view shows recorded town and tile changes with date filters and before/after values.
Explore featureCompare candidates within a radius or region and estimate a single location’s sovereignty options using explicit budgets, provisional rules and visible evaluation limits.
Explore featureVerified snapshot refresh follows successful daily ingestion. Retained snapshots support recovery while checks protect existing observation history.
Buildings, population requirements, military units, division limits, NPC group sizes and combat terrain gained shared sorting, filtering, grouping and CSV tools. Equipment pages identify their missing data source.
Explore featureV2 adopted a consistent application shell, nested navigation, responsive sidebar and persistent dark mode. A table-loading fix made the reference tools work directly in browsers.
A fresh application foundation began, with preserving accumulated map, town and observation history as a central requirement.
The earlier application added candidate discovery by radius or region, resource and vacancy filters, editable scoring strategies, map links and nearby sovereignty-bonus summaries.
A browser helper captured player-approved city state for import. Follow-up fixes improved capture and repeated layout imports, with population validation support.
The initial application established accounts, private empire ownership, basic city records, setup recommendations and game reference data. These private workflows have not yet been brought into public V2.
Terrain, towns, players and alliances gained preserved snapshots and change tracking. Fixes retained reference snapshots and allowed historical towns to share coordinates across time.
The earlier application gained a dark theme and deployment improvements covering startup readiness, compatibility and version visibility.