Follow what’s changed in Quartermaster and what’s coming next.

Pending capabilities

Grouped by capability, without promised delivery dates. Scope and order may evolve as rules and data sources are verified.

Public API & downloads

Make approved public datasets easier to reuse.

  • Documented, versioned read-only API with filtering and pagination.
  • Automated refresh of current public CSV snapshots.
  • Defined API access rules and rate limits.
  • Review recorded-history export coverage and source permissions.

Reference data & display

Make the application easier to read and inspect.

  • Extend inspectable reference IDs beyond map history, details and data tables.
  • Keep useful labels and stable IDs available in export formats.
  • Populate equipment references when an approved source is available.
  • A consolidated Quick Reference view.

Map & settlement planning

Turn map exploration into reusable planning decisions.

  • Further Settlement Finder refinements.
  • Save candidate locations, highlights and notes.
  • Define the Real Estate and Abandoned Accounts views and their evidence limits.
  • Expand distance tools and candidate comparisons.
  • Validate additional sovereignty and population rules before extending estimates.

Players, alliances & factions

Add context while keeping observed and inferred facts distinct.

  • Dedicated player–alliance membership-change history.
  • Investigate sources for actual player-specific and alliance-specific faction standings.
  • Alliance faction context, nearby hubs and regional relevance.

Accounts, empires & cities

Bring private planning workflows into V2.

  • Native V2 accounts and ownership boundaries.
  • Create and maintain an empire with player, race and alliance details.
  • Manage cities, coordinates, population, capitals and specialization.
  • Extend browser-local City Planner saves to private account storage and browser-helper imports.

Daily priorities & city plans

Answer what to work on next and why.

  • Ordered city recommendations with reasons, warnings and explicit blockers.
  • Completion and dismissal workflows, upcoming milestones and plan summaries.
  • Phased development plans with dependencies and milestone tracking.
  • Start with a small set of supported city specializations.
  • Calibrate the experimental City Planner against real town breakdowns and expand prerequisite, production-chain and troop-upkeep modeling.

Production & supply chains

Identify what an active plan needs.

  • One focused supply-chain workflow covering resources, equipment, rates and requirements.
  • Preparation tasks and resource bottlenecks for active plans.

Combat estimates

Extend the provisional manual battle model.

  • Validate the manual normal-attack model against recent game reports before expanding mechanics or making precision claims.
  • Expand pasted-report coverage beyond known troop rows only when representative reports are available; division, commander, equipment and NPC group-size inference remains deferred.
  • Efficient attacking/defending force search is deferred to later work.

Data freshness & reliability

Make data updates easier to understand.

  • Live ingestion and job-health visibility beyond snapshot timestamps.
  • Verify the first scheduled diplomacy capture; manual replay and deployment are already complete.

Longer-term collaboration

Explore after the core planning workflows are established.

  • Alliance collaboration and shared planning.
  • External notifications where a clear need is established.