NPC FACTION · #39 · OUTLA

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Outlaws to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Outlaws → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Outlaws → target faction · outgoing defaults
Target factionDefault standing
Council of IllyriaID: 1
Order of AllembineID: 42
Undying FlameID: 55
DaedalonsID: 10
Sundog GithID: 67

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Cask (-687, 340)#18

Once this was just another bandit camp, a sprawl of tents around a disreputable tavern. But the Outlaws saw that the site's defensive potential was unparalleled, and so they began to fortify, and grow, and fortify some more. Safe behind their walls, no other Faction was able to dislodge them, and so they became lodged in the flank of Elgea, like a thorn. Now Cask is a vast, cramped hive of infamy and villainy, where countless crimes are plotted daily.<br><br>Once this was just another bandit camp. Now it is the supreme bandit camp.

Trade description

Imagine the foulest hive of hardened criminals; a place of such iniquity and lawlessness that any outside attempts to impose law and order have long since ceased. Imagine a place where anything and everything – from trinkets and fripperies, to livestock and slaves - can be bought and sold. And stolen back again. Imagine a place where even the bravest of the brave hesitate to walk through the streets alone, even in daylight. This then, is the market of Cask... a place so dangerous that it is said only the foolhardy or the truly desperate - or those of criminal intent - would venture into it... and thus far, these words have been heeded. The Outlaws like it this way.

Sluice Haven (-841, 362)#19

First a rebel Dwarf stronghold in the Second Age, then the castle of a western reaver-baron at the dawn of this Age, this place has always had a dubious reputation. Now it forms the newest outpost of the Outlaws. Since it enjoys excellent river access and a largely unmolested location in the lawless lands of Fremorn, it is rumoured to be a logistical and transport centre for the villains.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.