Guardians of Zera
NPC FACTION · #68 · GUARD
← FactionsFaction record
Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.
Default standings
Direction is from Guardians of Zera to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.
Race defaults
| Target race | Default standing |
|---|---|
| HumanID: 1 |
|
| ElfID: 2 |
|
| DwarfID: 3 |
|
| OrcID: 4 |
|
Faction defaults
| Target faction | Default standing |
|---|---|
| No default faction standings recorded. Missing is not neutral or zero. | |
Names and IDs are retained feed labels. A linked faction profile shows its own retained record.
Current faction hubs
Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.
| Hub / coordinates | Descriptions | Last recorded hub change |
|---|---|---|
| Dunbar (-30, 461)#37 | The Guardians of Zera hold themselves to a strict code of discipline and selflessness, hoping that through their steadfastness and skill at arms, they will be able to protect their people - and those to the south - against whatever menaces might emerge from the north. Whether the threat be from Ogres or Northmen, the Guardians stand prepared. But they are also pragmatic, and so a northern merchant, no matter how ragged his demeanour, or how barbaric his tribe, is as welcome as any other in their city – as long as he abides by the laws of civilised conduct. | |
| Marston (-42, 371)#36 | The Guardians of Zera consider themselves guardians of human civilisations against the primal barbarity of the north. Their strongholds' walls are formidable, and their armies renowned for their discipline. But Marston, the southernmost of their holdings, is also a centre of commerce and diplomacy. It is here that their commanders hold council, and here that foreign diplomats are received. And traders of all sorts, even those from the barbaric north, are also welcomed. |
Recorded faction changes
Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.
No faction changes recorded in the retained history.
The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.