NPC FACTION · #83 · ARGI

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Argiri to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Argiri → target race · outgoing defaults
Target raceDefault standing
No default race standings recorded. Missing is not neutral or zero.

Faction defaults

Argiri → target faction · outgoing defaults
Target factionDefault standing
No default faction standings recorded. Missing is not neutral or zero.

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Castle of Mercy (-291, -1583)#207

The Castle of Mercy is the military headquarters of the Argiri. Barracks, weaponsmiths and training grounds abound. Once each month, it is also the site of The Contrition, a ritual whereby disgraced Argiri commanders, diplomats and administrators first publicly confess their crimes and failings, then beg that their family should be spared any repercussions for their sins, and finally drink poison.

Halls of Care (34, -1796)#208

The Halls of Care is the headquarters of the Office of Cleansing, which is responsible for organising the physicians, criminal investigators and prisons across the Argiri strongholds. Visitors are advised to visit (from the outside) the Great Hospital, which is considered a triumph of elven architecture, its carvings and frescoes a complex meditation on life and suffering and compassion; executions are held daily on the front steps.

New Hope (48, -1888)#204

In the months after the Sundering a group of elven refugees - administrators, soldiers, scholars and craftspeople - settled a new town here. The cataclysm had separated this little island from the rest of Glanhad, and they hoped to make a little home here for their people. Today, the Argiri have developed far beyond these early imaginings.

Seven Blessings (-93, -1760)#209

When the leaders of New Hope had spread their influence across the islands of Glanhad, they built seven shrines here, dedicated to the blessings which they vowed to bring to the lands. Today, a great stronghold has grown around these temples, but the seven still stand at the heart of the city - monuments to Teaching, Dedication, Correction, Perseverance, Piety, Inspiration and Guidance.

Silver Spires (-60, -1694)#205

Looking across the seas to the holdings of the disrespectful New Light, the port's stunning public buildings, intricately worked and faced in silver, are designed as a testament to the skill, intelligence and organisation of the Argiri. Foreign visitors are intended to marvel at the architecture, which was built over decades by dozens of artists, hundreds of craftspeople, and thousands of slave labourers.

Temple of Compassion (-188, -1675)#206

The religious centre of the Argiri, the street plan is based on traditional eleven temple designs, so that the whole city can be walked meditatively, as if it were a single huge, bustling religious site. Visitors are advised to watch their step in the roads, however, as the streets are punctuated with iron grilles, which provide light and air to the huge prison labour-colony which stretches under the city.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.