South Oceans Company
NPC FACTION · #95 · SOUTH
← FactionsFaction record
Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.
Default standings
Direction is from South Oceans Company to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.
Race defaults
| Target race | Default standing |
|---|---|
| No default race standings recorded. Missing is not neutral or zero. | |
Faction defaults
| Target faction | Default standing |
|---|---|
| No default faction standings recorded. Missing is not neutral or zero. | |
Names and IDs are retained feed labels. A linked faction profile shows its own retained record.
Current faction hubs
Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.
| Hub / coordinates | Descriptions | Last recorded hub change |
|---|---|---|
| Landingstown (645, -1327)#176 | The first Larnish stronghold in the Broken Lands, this was chosen for its strong defensive location with a good port. Unfamiliar with the lands, the traders failed, however, to consider other important factors for survival here: with wells that draw up murky water, and bordered by damp, mosquito-infested ground, the settlement is often racked by sickness; arrivals from the north, unaccustomed to the local diseases, often expire within just a few months. | |
| Royalport (452, -1478)#177 | Named to honour the King of Larn, this port is nonetheless entirely independent, ruled by a council of merchants whose loyalty is to profit, not to the crown. Several of these trader-councilors are already amassing notable fortunes, principally trading in spices and slaves, and have begun to build themselves impressive townhouses in the Larnish style. |
Recorded faction changes
Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.
No faction changes recorded in the retained history.
The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.