Empirium
NPC FACTION · #16 · EMPIR
← FactionsFaction record
Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.
Default standings
Direction is from Empirium to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.
Race defaults
| Target race | Default standing |
|---|---|
| HumanID: 1 |
|
| ElfID: 2 |
|
| DwarfID: 3 |
|
| OrcID: 4 |
|
Faction defaults
| Target faction | Default standing |
|---|---|
| Fratri HominisID: 7 |
|
| Order of AllembineID: 42 |
|
| Pax OrcanaID: 72 |
|
Names and IDs are retained feed labels. A linked faction profile shows its own retained record.
Current faction hubs
Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.
| Hub / coordinates | Descriptions | Last recorded hub change |
|---|---|---|
| Busillis (330, -46)#46 | It is the design of all strongholds of the Empirium that before one reaches the city gates, one must walk between huge pillars, a hundred paces high, above which is a great roof, so that entering the city is like walking through the porch of some vast house. The theory, perhaps, is to impress the visitor with the engineering and mathematical abilities of the Empirium. But their faith is not in learning alone, and their armies are also impressive, as the visitor to Busillis might discover – for this stronghold is the easternmost of the Empirium's Hubs, and the closest to the lands of the Pax Orcana, whom the Empirium views as savages, and against whom their military is ready to stand. Trade descriptionIN PROGRESS | |
| Cittacolumbae (199, -136)#9 | As with all strongholds of the Empirium, before the gates stand huge pillars, a hundred paces high, above which is a great roof. The theory, perhaps, is to impress the visitor with the engineering and mathematical abilities of the builders. For the Empirium, such displays are not mere vanity, for this city is the front line of their intellectual battles, where scholars and researchers argue against the superstitions of the Circle of Five and the traditionalism of the Order of Allembine. Here they hope that through reasoned debate, they will be able to influence the policies of the Council of Illyria and the future of Elgea. Trade descriptionCittacolumbae – the City of Doves. City of pillars a hundred paces high... which like the skyward-soaring doves from whence the city takes its name, are surely a metaphor for the pursuit of scientific knowledge. As with all Empirium cities, the market of Cittacolumbae is laid out in a logical grid pattern, and the space occupied by each stall and shop is defined by a perfect number (e.g. six or 28 paces). At the forefront of this market are the merchants who sell the accoutrements of learning, and it is to here that scholars sedately flock in order to purchase flasks, burners, rulers, parchments, and myriad other paraphernalia. Lining the sides of the market are the book sellers, each with its own reading room, making this without doubt, one of the quietest markets in Elgea. | |
| Potentia (284, -143)#8 | Entering Potentia, the visitor enters the greatest stronghold of the Empirium, an entire city laid out on the plan of an enormous villa, where the highest and the greatest of the Empirium live and work. Here is the Senate, and the thinkers who advise them; here is their treasury and library; here are halls of records, workshops of great craftsmen, leading schools and even hospitals. This is the capital of the Empirium and one day, they say, all cities will be like this. | |
| Scite (219, -48)#7 | The design of all strongholds of the Empirium is based on the plan of a house, but inside its gates Scite is less like a home, and more like a giant workroom. Here are the homes of engineers, crowded in amongst the workshops of craftsmen; waggoners dragging resources in from the mountains, and merchants jostling in the mountains. It is a practical place, which values invention and the application of ideas – not simply the ideas themselves. |
Recorded faction changes
Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.
No faction changes recorded in the retained history.
The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.