NPC FACTION · #21 · GNOLL

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Skarakar to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Skarakar → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Skarakar → target faction · outgoing defaults
Target factionDefault standing
Azure ThroneID: 5
KaduID: 26
ParvaconesID: 30
Kingdom of TalID: 28

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Karakar (-418, -640)#126

Gnolls who find travellers in the wilderness will regard them as fair prey, to be mutilated, killed and eaten, not necessarily in that order. But if travellers walk up to the gates of their stinking strongholds, they regard such arrivals with bemusement, not hostility. Visitors say that the Gnolls of Karakar barely spoke to them, but left them to wander the stronghold unmolested. Most people would rather not put such stories to the test – few would choose to journey here.

Trade description

It seems that most Gnolls, excluding perhaps the Shamen who lead them, see the world as being divided into four simple categories: meat, which is anything wandering in the wilderness which isn't a Gnoll; enemies, which are anything that threatens or annoys them; weapons, which is anything that can be used to kill meat or enemies; and everything else, which can be ignored. This makes them easy, if unsettling, creatures for a trader to deal with. Since Gnolls seem to exclude anything inside their strongholds from the category of food, as long as a trader can get into the place, and then has the brains to hide any weapons which the creatures might want to steal, and to avoid trying to interact with the Gnolls, the trader will always be left in peace. It is easy enough to deal with the Gnolls, once one gets over the sheer terror of being so close to them.<br><br>Their Shamen have a slightly more complex view of the world, understanding a few more concepts, such as gold. But as any trader knows, if someone understands gold, one can always deal with them, too.

Scaravar (-321, -527)#95

It is rumoured that Scaravar is some sort of capital for the Gnolls, perhaps the seat of a King of sorts. Visitors have seen no evidence of this – just lots of hovels, so densely packed into the small fort that they seem to be piled atop one and another, inhabited by creatures who veer unpredictably between indolence and sadistic violence, whose communication amounts to little more than a series of grunts and growls. Most visitors learn not to ask questions. If the Gnolls tolerate, or perhaps ignore, their presence, then there is no need to rile the creatures with questions, especially since the beasts are just as likely to respond with lethal violence as with an intelligible reply.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.