NPC FACTION · #28 · TAL

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Kingdom of Tal to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Kingdom of Tal → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Kingdom of Tal → target faction · outgoing defaults
Target factionDefault standing
Azure ThroneID: 5
DyadansID: 82
WindseekersID: 57
Zau BrulkID: 52
ParlanID: 40
KaduID: 26
HarpiesID: 24
SkarakarID: 21

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Kelsmouth (-55, -853)#124

With each incoming tide, salt water washes back up the estuary to the west of Kelsmouth, and floods the fields and mud flats around the city. As the tides recede, flotillas of vessels - from tiny rowing boats to huge ships - sail out upon the waters, heading southwards out to sea. The people of the Kingdom of Tal are keen to live and work upon the sea, and consider a career which ties them to the land a great hardship.

Nemidas (-113, -697)#125

The people of the Kingdom of Tal call Nemidas their Cursed City. To the visitor, it is not at all clear why. The place is prosperous and well-governed, with huge walls and an admirable army to keep it safe; its surroundings are verdant, food is plentiful, the markets are bustling. It is, by most accounts, the wealthiest city in the Kingdom. There seems nothing Cursed about it.

Trade description

Nemidas is prosperous, secure, well-governed, and well-supplied. Its many markets are all thriving. Yet the people of the Kingdom of Tal call it the Cursed City. To an outsider, this makes little sense. But to the people of Tal, a maritime people, to be marooned in this huge city of stone, surrounded by steaming jungle, landlocked, and far even from the sight or smell of the sea, is a terrible curse. To be condemned to be imprisoned on land, however opulent the prison, they say, is still imprisonment.<br><br>Visiting merchants, however, are very happy with the opulence of the city, and consider that if they must be cursed with wealth, bounty, and sunny weather, they can cope with that.

Port Tal (-302, -763)#117

If this is the capital of the Kingdom of Tal, strangers often ask, where is the royal palace? One local answer is that the king's palace is the deck of his ship; when asked which of his many ships that might be, the answer is simply, any of them. The people of Tal are a maritime people. And so, this capital city is perhaps not so much the place where the King lives, as the place where he most often makes land.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.