Zau Brulk
NPC FACTION · #52 · TROLL
← FactionsFaction record
Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.
Default standings
Direction is from Zau Brulk to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.
Race defaults
| Target race | Default standing |
|---|---|
| HumanID: 1 |
|
| ElfID: 2 |
|
| DwarfID: 3 |
|
| OrcID: 4 |
|
Faction defaults
| Target faction | Default standing |
|---|---|
| ParlanID: 40 |
|
| DyadansID: 82 |
|
| Kingdom of TalID: 28 |
|
Names and IDs are retained feed labels. A linked faction profile shows its own retained record.
Current faction hubs
Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.
| Hub / coordinates | Descriptions | Last recorded hub change |
|---|---|---|
| Olog Ha (92, -710)#134 | Olog Ha does not seem a welcoming place. The Trolls here are huge, rough brutes, constantly fighting with their neighbours. The stronghold is an ugly, hulking place, with no luxuries. Perhaps least appealing, the Trolls have a taste for ritually mutilating their visitors. But the location, in central Tallimar, certainly has an appeal, and the Trolls keep the market here very well-guarded. | |
| Olog Rraus (118, -801)#135 | Olog Raus is at the heart of Troll territory, where the tribe first settled, and where the skull of their first leader is still venerated in a rough, mud-built temple. Courageous merchants praise the huge fortress as a safe base for trade, but it is not a place which all would dare visit. When veteran travellers explain “It isn't so bad – the trolls only cut you up the first time you go there,” most people conclude that one visit would be too many. |
Recorded faction changes
Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.
No faction changes recorded in the retained history.
The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.