NPC FACTION · #79 · TURYN

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Turyns to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Turyns → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Turyns → target faction · outgoing defaults
Target factionDefault standing
Clan BealaghID: 75
IlliansID: 80

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Tudeyll (-387, -322)#105

The hilltop city of Tudeyll is, aesthetically, a wonder of Elgea. Set upon a leafy island amidst sparkling waters, the city is compact but not overcrowded, every building wrought with care, and decorated with intricate painted carvings. The carvings, the Turyns note, are “What the city stands for.” Most visitors have no idea what that means.<br><br>Despite its beauty this is not a carefree place, for the Turyns have a long-standing and often bloody disagreement with the Illians to the west, and the Elves here know that they live always under threat.

Turyin (-324, -316)#104

Since the dawn of the Second Age, this city has been a haven for the Turyns. Since the fall of the glorious empire of Alda Amar a thousand years ago, it has also been their stronghold in a sadly ruined world. It is a place of reflection, study and trade, and although it welcomes outsiders, it does so without enthusiasm. Travellers say that in Turyin, one feels always that one is being judged... and judged unsympathetically.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.