NPC FACTION · #75 · CLANB

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Clan Bealagh to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Clan Bealagh → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Clan Bealagh → target faction · outgoing defaults
Target factionDefault standing
TurynsID: 79
ParvaconesID: 30
Clan MoedaghID: 76
Clan ReashagID: 69

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Caerlea (-80, -298)#92

The mountaintop stronghold of Caerlea is built according to ancient plans, and ornamented in traditional Dwarven patterns. The site chosen for the city conforms to all of the conventional wisdoms regarding where a Dwarf citadel should stand, and the fortifications follow designs which are thousands of years old. There is nothing innovative or fanciful about Caerlea, nor is there meant to be. It is designed only to endure.

Trade description

The market of Caerlea is as one might expect; functional, practical, durable. But do not be fooled into thinking that this is a place of grimness, a place where stony-faced Dwarves scratch a living, selling their meagre wares to each other and to foreign merchants. Quite the contrary; more often than not, the sound of raucous laughter pervades this mountain-top market, and riotous jokes abound. While it may be a shadow of its former gory, and while it is true that for Clan Bealagh, survival is, more often than not, a struggle, Caerlea’s market is nevertheless a bustling hive of activity, and is fast becoming recognised for its trade in antique Dwarven weaponry.

Glinntre (-141, -179)#93

When Clan Bealagh first settled upon the surface world at the dawn of the Second Age, this solitary mountain was all that they owned. From here, they grew to be - at the height of the Second Age - the greatest of the Dwarf Clans of Elgea. Now, they have grander and more dramatic strongholds. But Dwarves do not rush towards change. After thousands of years, the Clan remembers where they first began, and they remain committed to their first fortress.

Tor Gorrak (21, -180)#83

A single huge mountain rises from a sea of hills, which roll like waves about its base, and atop the peak stands a great stone hall, in the traditional Dwarven style. The fortress is clearly inpregnable. What is not obvious is why many Dwarves consider it the greatest work of Dwarven engineering of the Second Age. Other strongholds are grander, or have more ostentatious fortification. But Dwarf scholars point to early maps of the region, which show only hills, and no mountain here; combining wisdom in both sorcery and engineering, ancient Dwarves raised not only the stronghold, but the mountain upon which it stands.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.