Clan Moedagh
NPC FACTION · #76 · CLANM
← FactionsFaction record
Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.
Default standings
Direction is from Clan Moedagh to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.
Race defaults
| Target race | Default standing |
|---|---|
| HumanID: 1 |
|
| ElfID: 2 |
|
| DwarfID: 3 |
|
| OrcID: 4 |
|
Faction defaults
| Target faction | Default standing |
|---|---|
| ParvaconesID: 30 |
|
| Clan BealaghID: 75 |
|
| Clan ReashagID: 69 |
|
Names and IDs are retained feed labels. A linked faction profile shows its own retained record.
Current faction hubs
Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.
| Hub / coordinates | Descriptions | Last recorded hub change |
|---|---|---|
| Clegerick (-401, -177)#103 | The cities of Clan Moedagh are built like giant castles, each expanded and strengthened over a thousand years or more. Clegerick epitomises this military design, and its location, too, adds to its defensive strength. It is said that here the Dwarves have built a mountain upon a mountain amidst the mountains. As the inscription above the gate reads, Clegerick embodies the principle of “Strength In Stone”. Trade descriptionIt is a brave man who elects to trade with the merchants in the market of Clegerick; not because they would be in any great danger (unless they were found to be Greenskin sympathisers) but because between the cheerless, curt manner of the Clan Moedagh, and the intimidating claustrophobia of the market itself, trepidation and dread move hand in hand through its streets. Even the most courageous freely admit that they felt fear here, and that despite its enormous size, it has a darkness about it, which, it is rumoured, feeds upon the self-imposed seclusion of this Dwarf clan, making the entire city feel as though its walls are steadily shifting inward. There are no fancy foods in this market, just meat and potatoes. There are no trinkets or jewels, just weapons and armour. The only colour comes from the garish paints and dyes which the Clan’s fearsome warriors apply to their hair, beards, and faces... and unlike almost every other Dwarven market in Elgea, there are no taverns... for Clan Moedagh believes ale and its ilk dull the senses... and that would detract from the never-ending fight against the Greenskins. | |
| Rosdin (-331, -230)#102 | Clan Moedagh still calls this 'our Elven castle'. It has been eight hundred years since they snatched it away from the dying Empire of Alda Amar; eight hundred years since they tore out every trace of Elven decoration; eight hundred years since they disinterred the Elven bones from the temple tombs and reburied them in a pit on the plains. Eight hundred years ago, they rebuilt the place, to Dwarven design. But for a Clan which has stood for over two thousand years, eight hundred years is not so long. | |
| Tor Dannu (-251, -86)#94 | The ancestral stronghold of Clan Moedagh, Tor Dannu was the home of the woman who bore the first three warleaders of the Clan, and of her seven husbands. And to this day every ruler of the Clan has taken up residence here. As the Clan's most prized stronghold, more money and attention has been lavished upon its defences than upon any other Dwarf stronghold still standing today, and its fortifications are a triumph of Dwarven siege engineering. The citadel has stood for over two thousand years, and its defenders are determined that it will last at least two thousand more. |
Recorded faction changes
Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.
No faction changes recorded in the retained history.
The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.