NPC FACTION · #43 · SERPE

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Faction record

Source: retained Illyriad Factions feed. These dates describe stored observations, not the last successful poll or exact in-game event time. Unchanged snapshots can be deduplicated.

Default standings

Direction is from Sillar to the target below. Reverse standings may differ. These are feed defaults, not actual player or alliance standings; those are unavailable from this source. Hub proximity does not measure diplomatic standing.

Race defaults

Sillar → target race · outgoing defaults
Target raceDefault standing
HumanID: 1
ElfID: 2
DwarfID: 3
OrcID: 4

Faction defaults

Sillar → target faction · outgoing defaults
Target factionDefault standing
Fratri HominisID: 7
KanchalkaID: 27
Blood ReaversID: 70
Tien ZaoID: 49
Wen Kun DynastyID: 56

Names and IDs are retained feed labels. A linked faction profile shows its own retained record.

Current faction hubs

Source: retained Illyriad Faction Hubs feed, observed independently of the faction feed. Map links use the recorded hub coordinates.

Hub / coordinatesDescriptionsLast recorded hub change
Sildarim (757, 704)#58

To most races, Sildarim is an alien city. There are no taverns, and no private homes. The Sillar sleep not in beds, but on shelves which line the roads, and they expect their guests to do likewise. Speech is always in the third person, food never eaten communally, and the latrines are the social centre of the city. Travellers advise that visitors will find nothing familiar here, but rather, should assume that whatever rules of townlife they are used to, here, every rule will be different in some way.

Sillarus (563, 661)#57

Rumour has it that the Sillar regard this stronghold as some kind of cultural or religious centre. But as their people have no music or public performance of any kind, no statuary or public art, no apparent shrines or temples, it is hard to understand what this might mean. The city has a large number of tattoo artists, however, and when the Sillar gather to chat at the latrine pits, they often spend much time comparing their faint tattoos; beyond this though, visitors can see no sign of any art or culture.

Recorded faction changes

Latest 100 retained faction observations, newest first. This is a bounded faction audit, not a hub-change or player/alliance-standing history. Before and after labels come from each observation.

No faction changes recorded in the retained history.

The initial import establishes a baseline. No recorded changes does not prove the faction never changed. Retained coverage may have gaps; missing values are not zero, and feed absence does not prove an in-game removal.